Thursday, October 30, 2014

Gradebook Tip: Grade Change Requests

A grade in the Skyward Gradebook can be changed after the end of the grading period. There is a procedure to follow to request a grade change. This is done from the gradebook. The instructions are listed below and are also located on the skyward web site http://cms.springbranchisd.com/skyward > Documents > Grading > Grading-Grade Change Process.

Once a grading period has closed, you cannot change an assignment grade or term grade without asking for approval. Once you ask for approval, your gradebook will be opened for two hours in order for you to change assignment/term grades.
  1. Hover your mouse over the Options button in the column heading of the grading period and choose Grade Posting Status for Term.

  1. Click Request Grade Changes.

  1. In the Reason for Requesting Grade Changes box, type the reason you are requesting a grade change, then click Yes.


  1. The grading period is now open for grade changes. You may now make any changes in the gradebook for the grading period. When finished, hover your mouse over the Options button in the column heading of the grading period and choose Grade Posting Status for Term.


  1. Click Complete Grade Changes.

  1. Click Yes.


Checking the Status of Your Technology Service Request Ticket

When you create a Technology Service Request, and as the ticket is updated, you will receive an email from the "251Tech" email account. This is an informational email only. Do not reply directly to the email. You can respond from inside the ticket. Here's how:



If you receive an email from the "251Tech" account and would like to respond, please add your information in the “Add Comment” section of the Technology Service Request ticket.












If you have any questions please contact the Help Desk at 713-251-TECH (8324).



Reminder: Complete Your Acceptable Use Policy (AUP) Training

If you have not completed your Acceptable Use Policy (AUP) training in Safe Schools or have not electronically signed the AUP document, please remember to do so asap. These items are required of all SBISD Employees who use district technology resources in any capacity. This is an annual requirement.

To access the AUP training please click here.

About a day or so after completing the AUP training, you will receive an email instructing you to electronically sign the AUP Document. This email will contain a link to the document.

We hope that the benefit of completing this training online versus a longer classroom time is advantageous. The feedback we have received to date has been extremely favorable!

If you experience issues logging in, accessing the training material or electronically signing the AUP please contact Cody Wallace at x2278 or cody.wallace@springbranchisd.com



Teacher Webpage Editing Issue

Does your screen look like this?







If so, you will need to make a change to your Compatibility View Settings. Here’s how:

1. Go to the Tools menu and choose Compatibility View settings.

















2. Click the Add button, make sure both check boxes are selected and click Close.

















3. Your editing screen should now be back to normal.



New and Noteworthy from Ed Tech


InnovateEDU Summit is coming! Mark your calendars!


Register on Eduphoria Workshop today!

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In order to showcase and reward our amazingly creative students in May, we must start coaching them today!  See the website for details and assist students with registration as needed.


Donors Choose is a program which provides equipment to classrooms at no cost to teachers or the district. Technology Services and Educational Technology endorse the program. Whenever possible, items selected through Donors Choose should conform to the same Technology Guidelines as items purchased with district funds.
1) When using Donors Choose, select only items that are supported by Technology Services. Please refer to the "restricted items" list on the Buyer's Guide for more information on supported technology items.
2)  Any software chosen from Donors Choose needs to be on the Approved Software List or have gone through the Software Approval Process before being installed. Click here for more information on requesting to add an item to the list.

Educational Technology and Technology Services do not want to stifle creativity and innovation. We will support to the best of our abilities the items selected by teachers on Donors Choose, but we encourage all teachers to begin with the end in mind before completing their requests; i.e., what is it I want my students to know and be able to do; what are my goals/objectives/purpose in requesting these items.
 
Donors Choose is a great tool to acquire needed equipment for classrooms. Selecting supported equipment can enhance the classroom experience for students. Please consult the Buyers Guide when considering classroom needs.


AND
Many teachers are reporting that they are unable to access appraisal documents in Google Chrome. If you have add-ons and/or extensions to your Chrome browser, they may interfere with opening documents in Eduphoria. Here's how you can correct this:


You have 3 options:
  1. When accessing Eduphoria, run Chrome incognito
    1. click the 3 lines upper right in Chrome browser
    2. select New Incognito Window
    3. launch Eduphoria
  2. Open Eduphoria in Firefox you will need to create Firefox as a trusted site
  3. delete all of your add-ons and extensions (search toolbars)


If you have any questions, contact Educational Technology at X2329.


If you need for us to troubleshoot anything on your computer, please use Lync. Lync allows us to see your desktop in real time meaning we can provide you the best support right when you need it. We have found that when using Lync instead of email to resolve issues, problems are solved quickly. To activate Lync,
  • Open Lync 2013--if you have a new laptop, you have Lync
  • Sign in using your full email address; no password necessary
  • Click in "find someone" and then key in the name of the person you wish to Lync with
  • Most often, you will be asked to connect by selecting Manage Presentable Content
  • Select My Desktop
By doing so, we can see what you are doing and troubleshoot real time with you.

Click here for Lync video tutorials!


ActivInspire2-0-email-header-image.jpg-550x0.jpg


The latest update to ActivInspire is out and ready for download! To access it,
  • go to your Start Menu and search for Software Center.
  • Select it.
  • Then, click on the link in the upper right-hand corner which says FIND ADDITIONAL APPLICATIONS FROM THE APPLICATION CATALOG.
  • Select ActivInspire version 2.0.65382 - August 2014
  • Click the INSTALL button in the lower right corner of the page (scroll if necessary)
  • Click Yes in the confirmation window.




We do not recommend downloading from Promethean Planet. That install changes resources and drivers and will ultimately require a Technology Service Request ticket to resolve.



Wednesday, October 22, 2014

Games in the classroom, a reality, but which ones are good for my students?

By Gustavo Sarmiento
Spring Branch Elementary

Having the chance to give my students technology devices gave me a great opportunity to see the students in action with their equipment. The opportunity to identify what they like and what they don’t. At the same time the struggle as teacher to select correctly the apps and games that I believed were the best to help students practice new concepts learned.

New technologies give new ways to teach content to the students. Gamification, one of those strategies, for some might be a trend, to others, a great way to engage students to experiment or to practice rigorously their newly acquired content.

Effective instruction includes rigorous activities for the students, what we always look for when selecting activities for them. Barbara Blackburn defined rigor as creating an environment in which each student is expected to learn at high levels, each student is supported so that he or she can learn at high levels, and each student demonstrates learning at high levels (Blackburn, 2008)

When students engage in meaningful rigorous activities, they get the opportunity to practice their newly acquired content. Students can complete the process to internalize those concepts that might become more permanent. Games, properly developed, can help a teacher reach this goal.

In the past years different companies have started to implement games in their professional development programs in order to help employees increase their abilities and be better at their job. This type of professional development could be the way employees (our current students most likely) will learn specific skills needed for the company they will work for. Games are starting to permeate from the entertainment arena into the education arena.

Students come to the classrooms already knowing how to work with technology, some with a better degree of understanding than others. In the end, outside school life they have been interacting with technology for most of the activities they are truly interested and engaged in. What happens when they come to the classroom? Are teachers providing them with tools to interact, to learn, and to work the same way they will find once they finish their school life?

The real challenge for teachers is to find the games or if you are up to the challenge, to develop them effectively to help students reach that goal. What should a game have in order to be effective? Researchers agree that the following should be included:

- Role playing. When students have the opportunity to have a role in a game their creative sense will spark. “Critical learning in any domain should lead to learners becoming, in a sense, designers” (Gee 2003/2006, p. 96)

- Stages. The students get to acquire knowledge by going through different stages of learning as Bruner suggested for the Intellectual Development in Children (Acts of Teaching, p.258). Stages in a game help support the learning process, however the outcome or outcomes from one stage should be used in the upper stages helping the students to make connections.

- Rewards. Students are often driven by this. Our lives have become more and more the search for rewards whether intrinsic or extrinsic. This kind of system keeps people going to certain stores to get points that will translate later into discounts. Students are driven by this system too. They keep engaged and looking for more.

- Collaboration, opportunities to interact with others. We have the need to interact, to be social. “Gamers are extremely productive and collaborative within the realm of a game.” [Friedman, Stan. “Finding the Future: Inside NYPL’s All-Night Scavenger Hunt.” Library Journal. July 13, 2011.]

- Sandboxes. The place within the game where the player has the opportunity to practice skills not having the risk to fail or loose points if the activity is not done correctly. As suggested by Gee in his book Good video games + good learning: Collected essays on video games, learning and literacy. New York: Peter Lang., J. P. (2007)

I don’t believe that gamification should take the place of actual instruction, but can become a great medium for our students to get a virtual exposure to possible real life experiences. The opportunity to face the challenges they might encounter outside school life. Why not give them the chance of a head start?

Other sources:
Gamification in Education by Akesha - Purdue University, Instructional Development Center blog.
The Principles Behind Game-Based Learning, Bowling Green State University.



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